(One semester) Finance, Economics, and Ethics is an engaging, multidimensional course conducted as a seminar. The course is designed to help you think more clearly and deeply about a host of topics, including:
Income and Expenses
Ethics and Morals
Need for Due Diligence
Saving and Investing
Borrowing and Credit
Other Related Topics
Most importantly, over the course of the semester you should more thoroughly develop your own understanding, appreciation, and discipline regarding your personal decision making, financial and otherwise, that you will utilize your entire life, thereby doing so successfully in the way you define success uniquely for yourself.
The Launchpad course is about empowering students to take action in bringing their ideas and passions to life in meaningful ways that will give them real-world experiences and skills. Students will work with the instructor to determine their objectives for the course and develop a highly personalized and individualized curriculum in which they will develop both subject-area expertise and 21st century interpersonal and problem-solving skills. Part of the entrepreneurship program, Launchpad enables students to access grant money and resources to support their endeavors. Projects could include, but are not limited to, starting a business on or off campus; starting and/or expanding a non-profit or charitable program; or engaging in an effective project on campus that clearly demonstrates effective problem-solving, significant depth of inquiry and provides value to the community.
Prerequisite: Students must have a pre-approved project concept in order to take the course and are encouraged to work with the instructor to develop a valid proposal.
Students will study eight entrepreneurial mindsets and how to apply them to school, business and life. Students will be exposed to entrepreneurial thinking through a diverse group of entrepreneurs via the Entrepreneurial Learning Initiative as well as in person speakers. They will apply the mindsets through an experiential, problem-based project designed to empower learners by exposing them to entrepreneurial experiences that will enable them to develop creativity and critical thinking, effective problem solving, teamwork, and other entrepreneurial skills - skills that will enable them to succeed regardless of their chosen path. In 2022-2023 this course will be renamed "Entrepreneurial Mindset".
(One semester). This course combines a self-directed, self-paced learning experience utilizing the Ice House Entrepreneurship Program with a school-owned, student-run business experience. Students are immersed in the entrepreneurial experience through a group project running a business that enables them to develop creativity, critical thinking, effective problem-solving, teamwork and other entrepreneurial skills that will enable them to succeed regardless of their chosen path. Prerequisite: Entrepreneurial Mindset
Learn the basics of video game design and programming. Students study basic 2D game physics while programming in a visual, object-oriented environment. We will discuss the fundamentals of creating entertaining gameplay as well as the principles of art asset design. Students will produce sharable reproductions of classic arcade games as well as new concepts of their own.
This course continues our study of video game design and programming. Students will develop 3D games using the Unity engine and the C# programming language. Students will learn object-oriented programming, animation, game physics, particle systems, and publishing using an industry-standard framework.
Prerequisite: 2D Game Design, Intro to Programming, or permission of the instructor.
3D Modeling and Fabrication focuses on what it means to bring ideas into the physical world. Students will use computer assisted design to digitally plan their inventions. Over the course of the semester, we will bring life to these plans using Computer Numerical Control (CNC) machines such as 3D printers, mills, and laser cutters.
This course is a rigorous study of object-oriented programming in Java. Students will be prepared for college-level programming through hands-on problem solving. Course foci include data structures, algorithms, logical expressions, and critical skill of breaking big problems down into smaller, computer-solvable components. Students will take the AP Computer Science A exam at the conclusion of the course. Prerequisite: Algebra AND a previous computer science course or permission of the instructor.
This year-long course exposes students to engineering, programming, and design. Students divide into software and hardware teams to construct a FIRST competition robot. Depending on the sub-team, students will digitally design, machine parts, wire electronics, program control software, and pilot the robot during competitions. This class is a key component of the school’s robotics team. Prerequisite: Permission of the instructor
The purpose of this course is to develop students' technical knowledge and skills in a hands-on, collaborative, and authentic learning environment. Students learn the scientific and technical competencies needed to analyze, build, and maintain small engine vehicles. The course intends to instill these practical and intellectual skills in order to produce a more well-rounded, holistically developed student.
Intro to Programming starts by familiarizing students with the core components of computers. We seek to welcome students into the study of Computer Science by delving into the logical constructs of programming with simple, fun projects. The second half of the course focuses on an obstacle avoidance algorithm for a Raspberry Pi-based robot. Students will program and test an autonomous robot so that it can navigate its way through a maze. Prerequisite: Algebra I
This semester course will take experienced HTML designers or Python programmers and build web applications using Python’s Flask framework—the same platform used by sites like Pinterest and LinkedIn. Students will mix design aesthetics with software development principles to construct professional-caliber apps. Graduates of the class interested in entrepreneurship will have a unique advantage as they can prototype their own business concepts. All interested students must be approved by a faculty member in the Computer Science Department.
Coordinator of Academic Technology; Instructor in Computer Science, LS, MS, US